I\'m tryi开发者_运维百科ng to pack the uv\'s of a mesh such that there is a border between the UV islands of a specific pixel size.
I have to create a simplistic 3D demo. Having a model in Blender, I will write a python program that will:
I am working on real time mapping of model with the user data obtained from Kinect. I am able to get access to the individual bone using bge.types.BL_ArmatureObject().channels
[Note: Rereading this before submitting, I realized this Q has become a bit of an epic. Thank you for indulging my long explanation of the reasoning behind this pursuit. I feel that, were I in a posit
I\'ve been looking at different ways of creating a certain physics simulation.What I am trying to do is to 3D model the motion of a body under the effects of various forces over time.I was originally
I need to create a 3D video/animation for a presentation. I\'m currently designing models with Blender and seems pretty easy to use.
Edit开发者_如何学Python (Original post below): So I have come up with the following code. I can export the mesh, bone structure and animations. I can animate a simple skeleton. But for some reason if
I\'m pretty much grabbing at straws here cause I have no idea what I\'m asking, but here is the question.
It's difficult to tell what is b开发者_Go百科eing asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. F
I\'m using OpenGL ES 1.1 and working on converting an OBJ export from Blender into some binary files containing vertex data. I actually already have a working tool, but I\'m working on changing some t