I am developing an application on Blitz 3D that uses basic programming language. Look at this code: If MilliSecs() = timer + 1000 Then pitch#=2 yaw#=2 roll#=2
Does anyone know what the ddx and ddy values do in the AABB ray intersect algorithm? Taken from the following site http://www.blitzbasic.com/codearcs/codearcs.php?code=1029 (show below).
I know that Blitz++ gets its performance plus by extensive usage of ex开发者_运维知识库pression templates and template metaprogramms. But at some point you can\'t get more out of your code by using th