I am attempting to implement a skeletal animation setup within a game engine I am currently coding for my practicum at school. The engine is coded in c++ and directx 10 using a right handed system.
Is there a package in MATLAB, Maple or Mathematica w开发者_StackOverflow中文版hich does this?I suppose that by \"elementary\" matrices you mean only those which do the elementary operations of row swa
There is a program I would like to understand a bit more of, but most of it is in ASM. MatrixMult开发者_StackOverflow社区iply
I don\'t quite understand what makes matrix multiplication in C#/.NET (and even Java) so slow. Take a look at this benchmark (source): Trying to find an updated benchmark.
For a simple 2d game I\'m making I\'m trying to rotate sprites around the z axis using matrices. I\'m clearly doing something wrong as when I attempt to rotate my sprite it looks like it\'s being rota
I am looking at solving a problem that is a PDE, and the 3D discretized domain can have a different boundary condition on each of the 6 boundaries (or all the same).
I have a very large matrix (100M rows by 100M columns) that has a lots of duplicate values right next to each other.For example:
I\'m trying to parallelize the element by element multiplication of two matrices in F#. I can\'t quite figure it out thought. I keep trying to create tasks but it never wants to compile. My non-workin
I know the following question have been asked many times on different forums, but after viewing different solutions, it still did not fix my problem, or maybe I did not get what they mean
I am trying to understand what is a chain matrix multiplication and how it is different from a regular multiplication. I ha开发者_开发百科ve checked several sourcers yet all seem to be very academical