I am currently trying to optimize the code that I had written in pure Python. This code uses NumPy very heavily as I am working with NumPy arrays. Below you can see the simplest of my classes that I c
I\'m very confused as to what my problem is here. I\'ve set up a matrix which converts global/world coordinates into a local coordinate space of an object. This conversion matrix is constructed using
I have a specific issue with multiplying matrices in numpy. Here is an example: P=np.ar开发者_开发技巧ange(30).reshape((-1,3))
Is there currently any data in a javascript mouse event that would allow me to easily find or calculate a mouse position relative to the 3D space of a transformed element?
I\'m looking for a way to multiply a 2x1 and a 2x2 matrix together but my code doesn\'t work almost every time and even when it does work I have to put the numbers into the code. It doesn\'t wok if i
all, I am trying to multiply a matrix to a vector in OpenGL, but it turn out that the rendering result I got by calling my own multiplication function(OpenGLUtility::VectorMultiMatrix4d()) is differen
I have a matrix M thats\'s 16384 x 81. I want to compute M * M.t (the result will be 16384x16384). My question is: could somebody please explain the running time differences?
I am struggling a bit trying to figure out if it is possible to create a single combined gesture recognizer that combines UIPinchGestureRecognizer with UIPanGestureRecognizer.
When multiplying two matrices, I tried the following two options: 1) res = X*A; 2) for i = 1:size(A,2) res(:,i) = X*A(:,i);
I\'m writing a program for matrix multiplication with OpenMP, that, for cache convenience, implements the multiplication A x B(transpose) rows X rows instead of the classic A x B rows x columns, for b