I\'m trying to create a vector from an array of doubles. I then want to multiply this vector by a matrix. Does anyone know how I can achieve this? Below is a really simple example that I would like to
Im trying to do a Matrix.rotateM(); and i noticed if all the parameters beside the matrix itself is 0.0f then the Matrix will get messed up with some NaN values.
I\'m looking for a robust library to handle matrices in Erlang. Nothing fancy, just efficient handling of multiplication and basic operations. I could do that with l开发者_如何转开发ists etc. but I\'m
I have two 3-dimensional arrays, the first two dimensions of which represent matrices and the last one counts through a parameterspace, as a simple example take
For whatever reason, three.js and ThreeCanvas.js are incompatible.I\'m attempting to change a ThreeCanvas.js program over to three.js, but this line is giving me huge problems:
I am trying to implement a GEMM implmentation using AMD-APP-SDK 2.4 on a ATI HD 6990 card (Cayman architecture).
In numpy, the numpy.dot() function can be used to calculate the matrix product of two 2D arrays. I have two 3D arrays X and Y (say开发者_如何学C), and I\'d like to calculate the matrix Z where Z[i] ==
I am building a 3D simulation. I am using one class to display sun, planets & moon with different size, texture, speed and orbit. Here\'s my code which does the magic job of calculating rotation
I have made a simple class called Vector3. It\'s a 3 dimensional vector with some basic math implementions.
I am making some benchmarks with CUDA, C++, C#, Java, and using MATLAB for verification and matrix generation.When I perform matrix multiplication with M开发者_StackOverflow中文版ATLAB, 2048x2048 and