I\'m using an ParticleSystem with PointSprites (inspired by the Cocos2D Source). But I wonder how to rebuild the functionality for OpenGL ES 2.0
I am trying to make a multi-textured point sprite for an iphone application using OpenGL ES 2.0. I can\'t find any examples of this on web, and it doesn\'t seem to be working. Is there some built-in l
I\'m writing a particle system that uses point sprites in OpenGL ES 1.1 on iOS.Everything works great until I try to texture the point sprites... when I render, each sprite is colored by the top left
This is still an outstanding issue. I am trying to get a point sprites system workign render a sun in my world.I noticed another user asking a similar question (with the same code, presumably from my