I\'m working on something that uses ByteBuffers built from memory-mapped files (via FileChannel.map()) as well as in-memory direct ByteBuffers.I am trying to understand the concurrency and memory mode
We are using Java ByteBuffer for socket communication with a C++ server. We know Java is Big-endian and Socket communication is also Big-endian. So whenever the byte stream received and put into a Byt
I want to dump one Double array and two Long arrays i开发者_运维技巧nto a bytebuffer. I could use a loop and do
I have troubles with UsbRequest class in Android 3.1. This is my code开发者_运维百科: ByteBuffer buffer = ByteBuffer.allocate(4096);
I have the following implementation with Javolution: public class RunScan extends Struct { public final Sign开发者_如何学Pythoned32 numOfClusters = new Signed32();
I\'m currently retrieving image data from an iSight camera and I\'d like to hand it over to Java for processing. I originally tried to put the data in a jbyteArray and return the jbyteArray. This work
Well, I\'m trying to take a screenshot for a window in OpenGL using LWJGL. Here\'s the code: ByteBuffer pixels = ByteBuffer.allocateDirect(800*600*4);
I\'ve attempted to load raw, uncompressed VBO data via the method presented in a talk Google did at GDC 2011. This method uses a MappedByteBuffer to quickly load the data in a subsequent call to glBuf
Working with the Android Profiler tool, I\'ve discovered that I\'m using lots of ByteBuffers in a performance critical area of my code. I\'ve worked on optimizing as much as possible of the largest pe
I have a ByteBuffer that contains开发者_开发问答 a large file (100 MB): java.nio.ByteBuffer byteBuffer = ByteBuffer.wrap(multipartFile.getBytes());