I am looking for a generic, reusable way to shuffle a std::vector in C++. This is how I currently do it, but I think it\'s not very efficient because it needs an intermediate array and it needs to kno
I need to control the amount to touch points in my application, for this I am using a vector container and my basic setup is this:
Given std::vector<char> theVec I can get the pointer as follows char* cc = &theVec[0] What if the vector is declared as follows:
A C function expects an array of buffers to be in scope at runtime. e.g. char values[x][y] The C function will populate the buffers
开发者_运维问答SOLVED: Thanks figured it out thanks to dominic hamon. It all boils down to trying to call a function on a kinda null object. It could use parts of the object but not others.
I \'ve declared a vector as typedef std::vector< unsigned int > SampleList; anddeclared Samplist type member variable in a class.
Using g++, I observe that creating a vector of size zero calls the vector\'s parameterized object type\'s constructor once. It then is deleted. Why does this happen?
I have a vector called actorVector which sto开发者_C百科res an array of objects of type actorManager.
I have the following problem: void add(){ cRow Row(); Row.add(\"Column\", \"Value\"); std::vector<cRow> mRows;
In the WndProc callback of my program I\'m doing this to store a mouse click in a vector: case WM_LBUTTONDOWN: