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All the different resolutions of the different Android products are driving me nuts. My first android app that I wrote was designed so it supported the three commonly used resolutions: 240x320 (LDPI)
I have two screens that are using the same resolution (1280x1024), but one of them has a refresh rate of 59.9 HZ, and the other one has a refresh rate of 75 HZ. I have a full software that\'s develope
I have two Android machines - Samsung Galaxy Tab and HTC Flyer. They both have 1024x600 screen. However Tab has 240dpi screen while Flyer has 160dpi according to the log from Context.getResources().ge
I\'m quite new to Android game development (and Android development in general). My first question came when I was creating the background for my first game: which size should I choose?
In Android, I need same resolution for Default(WVGA800) HVGA QVGA and all emulator that mean emulator\'s size should not matter right now I\'ve this xml file and I\'ll need fix size for the bottom tab
I have encountered a weird problem and I can\'t manage a way to solve it. Scenario I have a Surfaceview on which I draw some images on different positions. First I created folders for l/m/hdip draw
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I have a page which is attached to a masterpage. In this page i have update panel and in it have i have a asp.net panel.
For some reason every time I have someone run this program in Vista it works flawlessly but as soon as I move it over to a Windows 7 PC it stops in the middle of the ActionListener\'s Action Performed