Here is my code: NSString *string = [bundle localizedStringForKey:@\"kTCStringMissing\" value:@\"\" table:nil];
Can I pass an argument to NSLocalizedString to override the localized string and tell it what language to use so that the user can choose a language from a Settings menu?开发者_运维百科
I\'ve got: -(IBAction)about { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@\"About\", @\"Title of AlertView\")
Is there any way to insert an NSLocalizedString in interface builder. For example set a label text to a localized string instead of a static string?
Trying to settle a debate with a client. I didnt localize the strings and images in the application and it didnt come up during the 3 week define and discover. They seem to think its a basic best prac
I use a Localizable.strings file and replaces the strings in my app with NSLocalizedString(@\"KEY\",@\" COMMENT\").
I need help from you, I need to display all the text, labels , strings and what ever text is showing to user in the iphone application with respective selected language in settings of iphone.
Is it possible to have my app running in a different language than the one that is set in the OS? I want to have a language switch in my app’s setting menu, where the user can e.g. select german for
I\'m localizing an app to spanish, and characters are encoded in the Localizable.strings file for that language using Unicode. For example, I have the entry: \"login.saveSettings\"=\"Guardar configura
Using the Settings app in the iPhone simulator to switch languages is a PITA way of testing localization tweaks. I\'m trying to figure out a way to switch localizations (en/fr/es/etc) on the fly in my