I have a region of space, 2 dimensions, from (0,0) to (MAX_X, MAX_Y). Inside this region of space, I draw some lines, they intersect the perimeter of the region and they may intersect one another. In
I\'ve been 开发者_高级运维trying to implement a spatial partitioning algorithm in my game, but both spatial hashes and quadtrees aren\'t what I\'m looking for.
I have a problem, that I need a very efficient way of finding objects inside a given volume. One can imagine, that the objects are represented as boxes with a X-min, Y-min, Z-min and X-max, Y-max, 开发
I need algorithm which splits big static sized rectangle to small ones. A perfect implementation for me look like this:
I\'m trying to store the data in a binary space partitioning tree in a relational database.The tricky part about this data structure is it has two different types of nodes.The first type, which we cal
I have a set of points which are contained within the rectangle. I\'d like to split the rectangles into subrectangles based on point density (giving a number of subrectangles or desired density, which
I\'m trying to design an implementation of Vector Quantization as a c++ template class that can handle different types a开发者_如何学JAVAnd dimensions of vectors (e.g. 16 dimension vectors of bytes, o
I have a scenario, where I have x million longitude latitude points. When a new long/lat point is added I want to know efficiently which other points are within a user configured distance parameter,
For finding the nearest neighbor, Space Partitioning is one of t开发者_运维问答he algorithms. How does it work?