I wish to load an external swf compiled with swfmill, at run time. In other words, loading it asynchronously (not compiled together with the file). This swf contains 2 assets: file1.png and file2.png.
i\'m not a flash developer, so i don\'t know if this is possible, please clarify it if you can :) My situaion: I have to play some sound on a webpage with javascript, and probably flash is the best c
I\'m creating library swfs in as3 this way, works like a charm (except for the slow mxmlc compiler): package {