Is it possible to use Objective-C++ for iOS application (开发者_C百科iPhone, iPad, iPod touch) development?
I\'m using cocos2d and box2d.(iPhone SDK) If I want to import box2d I add this to the top of the file #import \"Box2D.h\" and then I rename my class to \".mm\". Now I have just a class without a \".m\
I am using an external library that has a header starting with: /* Headers other than ISO C++, such as BSD and Posix.1 headers */
When I test my application on an in call situation, the status bar push down my view or app.Is there anyway to have the status bar hang over my view.What is the most common开发者_如何学JAVA solution t
I\'m trying to write a 3D OBJ file parser for the iPhone/iPad and am trying to figure out the absolute fastest 开发者_运维知识库method to do this. I\'m not super familiar with c++ but have a few ideas
I was \'cleaning up\' a project and deleted some of the references to libs used with openFrameworks. Certain things weren\'t being used, or so I mistakenly thought... Panic in my project!
To handle Drag-n-Drop have done following, -(void)InitMyOutlineView{ - - - - -- - - - - - - --- - - - - - - --
I\'m drawing an oblong \'egg\' shape (on iOS), and want to use it as a boundary for particles. My thought is to use the curve paths to make a UIView and then use hitTest:withEvent: or pointInside:with
In my application, i have a mix of C++ and Objective C++ code, at one place, i need to insert pointer of c++ class object to NSMutableArray , but i am getting NSINvalidArgument exception,
My Application structure is as follows, the core part is written in C++ and using thread heavily, and i am developing UI in Objective C on top of it,