I am currently working on a game destined to be submitted to the XBLIG. My question is quite simple, I was wondering which is the \"advised\" way to load data via an external XML file.
I\'ve got a pixelshader (below) that i\'m using with XNA. On my laptop (crappy graphics card) it runs a little jerky, but ok. I\'ve just tried running it on the xbox and it\'s horrible!
As the title says really. I want to enable sharing user generated content easily by allowing users to save levels in seperate containers, so that they can transfer them to USB -> another xbox, rather
Have anyone tried google protocol buf开发者_高级运维fers on game consoles? I\'m more interested in High End consoles such as PS3 or Xbox360 than handheld systems.
I have been asked to create a site on which users can invite each other to play a game on a specific gaming console (X-Box or PS3 for example). If the players do meet online and play, the site nee开发
I\'m developing for the XBOX 360, and I use the pow() intrinsic in some lighting calculations. 6-8 years ago 开发者_开发问答it used to be common to use a 1D lookup texture to approximate pow(). Does
I recently purchased an XBox 360 and was first introduced to the term \"Media Extender\".I didn\'t realize that windows had the ability to stream content to an XBox and was very surprised and excited.
What is the correct Visual Studio setup for developing/debugging an Xbox 360 game under Windows? I don\'t have an Xbox at hand all the time, so I have to be able to debug the game under Windows and
Ok i\'ve got my game nearing completion, everything is working perfectly in it and it runs fairly well on my computer (running at around 99Mb RAM). But when i run it on my xBox, i开发者_如何学C tend t
I just want to know whether identification of objects like humans and gestures of body partsis done b开发者_开发知识库y Kinect or by the Xbox 360.It\'s done on the Xbox.