Background One problem with games using online highscore lists is that they often can be abused. The game sends the current score to the server and a cunning user can analyze the protocol/scheme and
A common exploit in casual games is to artificially advance the system clock to jump ahead in gameplay.How can such user clock advancement be detected by an app on an iOS device?
I am working on a casual game with some improvement over time, much like TinyTower. But the biggest flaw in TinyTower (and all respect, its a cute game) is that cheating is too easy. The game relies
So i am running into a problem with 开发者_运维知识库people making multiple accounts to make there account better with more resource in game.
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I am looking for networking designs and tricks specific to games. I know about a few problems and I have some partial solutions to some of them but there can be problems I can\'t see yet. I think ther
One way user开发者_JS百科s can cheat with games (desktop or web) is by having \"robots\" monitor the screen and move the mouse for them. Is there a way (of course with transparency and user permission
Does HTML 5 Gaming use Canvas and Javascript?How to prevent cheating in this case? For inst开发者_JAVA技巧ance, what if a user uses GreaseMonkey or some tool to alter the script so that it just repor
I\'m having some problems with users cheating my online game by using macros to automatically click certain spots on the screen in a certain order to automat开发者_如何转开发e various tasks without ha
When you have a multiplayer game where the server is receiving movement (location) information from the client, you want to verify this information as an anti-cheating measure.