When I try to attach a texture to a framebuffer, glCheckFramebufferStatus reports GL_FRAMEBUFFER_UNSUPPORTED for certain texture sizes.I\'ve tested on both a 2nd and 4th generation iPod Touch.The size
I have 3 different xna effects, one开发者_StackOverflow中文版 called initialise, one called iterate and one called finalise.
Is it possible to render to texture with OpenGL ES 1.1 on the iPhone (2G and older)? If I bind a texture as a render buffer, it has to be the size of the render bu开发者_如何学Cffer, which isn\'t POT-
I am atempting to draw text to a textured mesh object. The mesh is basically a cube which has been pasted up to the front of the screen. (overall I\'m aiming for a menu system). Aft开发者_如何学Cer a
I have a texture that I want to modify it\'s alpha channel in runtime. Is there a way to draw开发者_运维百科 on a texture\'s alpha channel ?
I\'m currently trying to implement in OpenGL image processing algorithms. I would like to successively use several shaders in order to perform several filters (Sobel Gaussian,...).
Let me describe the \"battlefield\" of my task: Multi-room audio/video chat with more than 1M users; Custom Direct3D renderer;
I know to use glGet to get various parameters. I need to know how to get the current GL_FRAMEBUFFER_OES and get the GLuint type framebuffer id.
I\'ve googled around everywhere, but cannot find much for rendering strings to textures and then displaying that texture on a quad on the screen. Can someone provide a run-down on开发者_如何学Python t
I am rendering to a texture through a framebuffer object, and when I draw transparent primitives, the primitives are blended properly with other primitives drawn in that single draw step, but they are