well the docs on boost\'s thread lib isn\'t as good as the asio lib... And after reading this: http://www.boost.org/doc/libs/1_44_0/doc/html/thread/synchronization.html I got the main idea but there i
I am trying to run a template function on a separate thread but Intell开发者_运维技巧iSense (VC++ 2010 Express) keeps giving me the error:
I create boost::thread object with a new operator and continue without waiting this thread to finish its work:
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I began to play around with boost::threads, but I\'m kind of stuck with this problem: I don\'t understand why this program crashes as soon as the exception is thrown, because I try to catch it withi
I am reading these days about memory fences and barriers as a way to synchronize multithreaded code and avoid code reordering.
I have a question concerning the use of boost::lock_guard (or similar scoped locks) and using variables that should be protected by the lock in a return statement.
I\'m trying to understand some boost code which is causing PC-Lint grief and uses the friend keyword in a way which I didn\'t think was legal C++ but compiles OK in VS2008.
In many cases I have classes that act like active objects (have a thread). And to avoid access violations I always have to wait for join in the destructor. Which is usually not a problem.