I\'m building a Cocoa Touch Static Library. How should I decide whether to copy a header file as publ开发者_StackOverflow中文版ic, private, or project?
When I try to execute something similar to this line below: tlib.exe 开发者_StackOverflow社区/C mylib.lib
I just started learning iPhone development and i am stuck at this point. My problem is as follows: I need a text box with autocomplete functionality several times in my project. So i created a static
Is there a way to #include \"library.a\" or it\'s 开发者_如何学C.so or it\'s .o inside a cpp or cc file?
I am facing one static variable issue with our one of the module in following scenario: I had an singleton class \"Common\" and created its static library libcommon.a
I have 3 projects A, B and C. A is开发者_如何学编程 universal and used by B and eventually C. B is a bit more special and up to now only used by C.
I build my project with cmake in linux. I link some static libraries by using set(BUILD_SHARED_LIBS FALSE)
What are the rules for initialisation of static object declared in another shared library? For instance, consider the following:
So I\'m making a static library for iOS. Basically I want people to be able to call something like this:
This question already has an answer here: Closed 10 years ago. Possible Duplicate: How to pack multiple library archives (.a) into one archive file?