I have a project that builds a static library that is purely an aggregate of other static libraries. This is achieved by adding the input libraries to the project as files. However, even if debug info
I\'ve built a static library, to be linked in my iPhone apps. This library uses some global variables and functions, like in C. My problem is, when using for example:
I\'m a bit confused now. I thought that when you used extern on a function, it would become global to everything, but it doesn\'t s开发者_StackOverflow社区eem so... What I want right now, is to have s
today i found out that the compiled static library i\'m working on is much larger in Release mode than in Debug. I found it very surprising, since most of the time the exact opposite happens (as far a
Let\'s say we have a some library compiled into .a file. Aft开发者_如何学Cer that this library is linked with other code into some executable file .exe. Size of .a file is 6Mb while this size of .exe
I\'m in linker paradise now. I have a C library which only compiles in Visual C++ (it probably works in gcc) if:
I want to be able to test library code in the library target so I don\'t have to switch over to a separate project to run it.
I want to build a static library for ipho开发者_StackOverflowne. I want to give my users the .a library which they can use for both simulator test and device test. Do I have to build two library in si
This isn\'t a duplicate of VC++ resources in a static library because it didn\'t help :) I have a static library with TWO .rc files in it\'s project. When I build my project using the Debug configurat
I\'m currently in the process of developing a fairly large static library which will be used bysome tools when it\'s finished. Now since this project is somewhat larger than anything i\'ve been involv