I\'m trying to create a Rubik\'s Cube in Flash & Papervision and i\'m really stuck here. I\'m up to the point where i can rotate any plane of cubes once, but after that...it\'s messed up because a
im very new at papervision3d, i know in order to display a .DAE model i use this import flash.events.Event;
About a month ago I saw a portfolio website in Flash that featured a stack of cards, and each ti开发者_开发问答me you clicked on it, they sort of blew all over the place, thus exposing the backs as vi
What is a sprit开发者_如何学Pythone in papervision 3D?Papervision3D is a set of custom classes. A \'sprite\' in papervision is a display object. The following code will create a new copy of the Sprite
开发者_如何学PythonI know it can be done in papevision -> http://codejockeyscorner.blogspot.com/2009/04/papervision3d-anaglyph-scene.html but I\'d like to be able to do it just using Flash\'s 3D funct
Some reason I\'ve been struggling with this for a while. I have a papervision camera of which turns using keyboard input, I have a radar of which I would like to orientate to direction when the camer
So I have a circle of planes which get constructed as: plane.x = Math.cos(angle) * radius; plane.z = Math.sin(angle) * radius;
I\'m working with Collada files and I need them to be a certain size.When instantiating them in pv3d you set the filename, materials, and scale.Scale works like a percentage, and 开发者_StackOverflow中
Using a common flash 3d library such as Papervision3d or away3d & as3dmod 开发者_JAVA技巧or better create a Flash 3d object manipulator that:
How do I get the 2D screen coordinates of a 3D object when using Papervision 2.0 (Great White)? I\'ve read that following properties should return the screen coords but these always return 0.