I\'m trying to render a \"3D ribbon\" using a single 3D cubic Bézier curve to describe it (the width of the ribbon is some constant).The first and last control points have a normal vector associated
My code goes as following - [[NSColor whiteColor] set]; // `path\' is a bezier path with more than 1000 points in it
Having dramatically different step sizes, and not 开发者_开发百科much data. We have data like >--4-6----3-9----4-7----9-3----4-1----> ( - is step here ) and in real life this data is looped in a
I am creating an iPhone / Android tower-defense type game were the enemy units must follow a predetermined path, which will be the same for the iPhone and Android versions. I had initially t开发者_开发
I am trying to create a simple rounded top to a rectangle.I was able to use the bezierCurveTo method to create the cap, but I had to play around with the control point\'s y values to get the correct h
I need to make a cube with smooth corners and smooth edges in C++ with OpenGL. For all I know I have three options: Bezier curves (maybe, is it possible?), a cube with cylinders for edges and sphere开
Almost all vector graphics applications (like Corel) approximate elliptic arcs with several cubic Bezier curves. I need to add similar functionality to my application. So my question is: h开发者_开发百
For a cubic Bézier curve, with the usual four points a, b, c and d, for a gi开发者_开发问答ven value t,
this code draws bezier curves properly when the window is used on its original size (640 x 480) but renders the control points incorrectly when its resized.
For a personal project, I\'d need to find out if two cubic Bézier curves intersect. I don\'t need to know where: I just need to know if they do. However, I\'d need to do it fast.