I use Blend 4 (storyboard) to cre开发者_运维问答ate animation movement for a wisp. But now I was required to have the wisp move in curve path. I have found some solution in code (from programming wind
I have three points in 2D开发者_Go百科 and I want to draw a quadratic Bézier curve passing through them. How do I calculate the middle control point (x1 and y1 as in quadTo)? I know linear algebra fr
I would like to know how to join point together to form a curve.I have 20 points in a diagram and would like to know how to join to them.I tried with GeneralPath object, but would like to know开发者_运
I was playing around with drawing paths, and I noticed that in at least some cases, UIBezierPath outperforms what I thought would be a Core Graphics equivalent. The -drawRect: method below creates two
I want to draw an airfoil with knowing it\'s coordinates.i decide to use quadratic bezier curve so with first and end points of bezier equation, how to find the best control point for this quadratic b
I have a set of data points (which I can thin out) that I need to fit with a Bézier curve.I need speed over accuracy, but the fit should be decent enough to 开发者_运维百科be recognizable. I\'m also
I have a class project that uses Windows Forms to create a GUI that controls a second form. The second form is a DrawingForm with a bitmap. Using a backgroundworker, I am drawing random, continuous Be
I recently worked on a project that made extensive use of Core Animation.The results were quite good.Ideally, I would have used layers and bezier curves for the motion.
I need to write a program to generate and display a piecewise quadratic Bezier curve that interpolates each set of data points (I have a txt file contains data point开发者_如何学Cs). The curve should
I am tearing my hair out trying to figure out what seems to be a very easy problem. I know a lot of this stuff has been talked about tangentially, so apologies if this treads on well-covered ground, b