Is there any documen开发者_开发技巧tation on how to write software that uses the framebuffer device in Linux?I\'ve seen a couple simple examples that basically say: \"open it, mmap it, write pixels to
I\'m working on an iPhone app that lets the user draw using GL. I used the GLPaint sample code project as a firm foundation, but now I want to add the ability for the user to load one of their previou
Currently I have a .NET setup that many workings devs have (VS 2008, SQL SRVR 2008, etc). However, the current client requires webparts to be开发者_JS百科 built on a SharePoint 2003 (it is gov\'t, so
彼岸莲子 2022-05-25 12:49 开发者_如何学Python土工膜按质量分为企标、国标、全新料、城建和美标。拿0.3mm厚的土工膜为例,企标的价格在2.1元左右/㎡,国标在2.5元/㎡;全新料在2.8元/㎡;城建在3
I\'m trying to get a fullscreen 8 bit depth framebuffer but I can\'t find any visual to work with. I want 8 bit truec开发者_StackOverflow社区olor, where 3 bits are red, 3 bits are green and 2 bits are
I\'m porting an iPhone app to Android, and I need to use OpenGL framebuffers. I have a Nexus One, and a call to glGet(GL_EXTENSIONS) shows that the Nexus One supports the same framebuffer extension as
I am rendering to a texture through a framebuffer object, and when I draw transparent primitives, the primitives are blended properly with other primitives drawn in that single draw step, but they are
Apparently frame buffers are fast and the best way to render offscreen to textures or to simply pre-create things.
I want to merge 5 \"sublayers\" to one single texture (you know, somethin\' like Flatten Image in Photoshop) in OpenGL ES 1.x iPhone. I\'m new to OpenGL开发者_JAVA技巧, and just haven\'t find the answ