I\'m trying to write a (very minimal) WPF app which will look at a video card frame buffer and do some image analysis on the data.
I am working on a project where I need to run Google chromium over Linux FrameBuffer, I need to run it without any windowing system dependency ( It should draw on the buffer we provide it to draw, thi
in Windows XP, C programming language I want to read a pixel of the screen(i.e. 1024*768 which you can see now) in fast way
Here is very simple code .. Only thing is I repeated same code manytimes for detail debug. Detail info: OpenGL version 3.3.0, Window 7 OS and VS2008, OpenCV 2.2.0.
Situation: Generating N samples of a shape and corresponding edges (using Sobel filter or my own) with different transformations and rotations, while viewport (size=600*600) and camera remain constant
I saw many examples on the web (for example) which do the following Create and Bind FBO Create and Bind BUFFERS (texture, render, depth, stencil)
I signed my app with system permissions and I am using ndk to read from /dev/graphics/fb0. But I get a permissions denied error. Aren\'t system per开发者_Python百科missions suppose to allow you to do
I recently read that simply switching the render targets of a framebuffer object is much faster than switching framebuffer object.
How can I simulate a key being pressed in a given process on Linux? Xorg isn\'t running, the inputs are handled by D开发者_运维百科irectFBI\'m not entirely sure what you are trying to accomplish here.
I am trying to generate a frambuffer object and use stencil inside a native android application using the NDK (r5b). Target device is running froyo 2.2, supporting OpenGL ES 2.0.