Ok, so I have this singleton object and in it is an array that needs to be shown in a tableview. The thing is that it deallocates and after the first show, i get EXC_BAD_ACCESS in cellForRowAtIndexPat
The code below \"sometimes\" causes a crash (EXC_BAD_ACCESS) when run on the device. Never on the simulator.
In my iphone app, I want to provide some sort of app termination handler that will do some final work (delete some sensitive data) before the application terminates.
I am working on a project in xCode for iPhone where I am receiving an EXC_BAD_ACCESS error, HOWEVER, I only receive the error when stepping through a function I am trying to debug.When I take my break
The issue: I have a UINavigationController as as subview of UIWindow, a rootViewController class and a custom MyViewController class. The following steps will get a Exc_Bad_Access, 100% reproducible.:
I\'m new to iPhone development and have a question I hope someone can help me with. I have a programmer working on an iPhone app for me and when I run the app in the simulator, it works great. But w
in .h file I write -(IBAction)openShuffleForm; and .m -(IBAction)openShuffleForm{ NSLog(@\"XXXXXXX\"); } and connect with even touch up inside
I\'m using the following code and I\'m getting an EXC_BAD_ACCESS when trying to get the count of objects - anyone have any idea why?Oddly enough, the error only happens if the count should be one or g
I have enabled NSZombie\'s and I am getting the following message in my console when I am running my application:
My UITableView is returning EXEC_BAD_ACCESS, but why! See this code snippet! Loading the UITableView works fine, so allXYZArray != nil and is populated!