From my example program, it looks like it does call the destructors in both the cases. At what point does it call the destructors for global and class-static variables since they should be all开发者_C
I\'m working on a simple class to manage the lifetime of a HKEY. class Key { HKEY hWin32; public: Key(HKEY root, const std::wstring& subKey, REGSAM samDesired);
I\'m writing a multi-threaded C++ program. I plan on killing threads. However, I am also using a ref-counted GC. I\'m wondering if sta开发者_StackOverflowck allocated objects get destructed when a thr
VBScript guarantees that the GC will run after every line, so if you create an object and don\'t keep a reference, its destructor will be called at the end of the line. This allows you to do a number
Suppose开发者_如何学C I have the following snipplet: Foo foo; .... return bar(); Now, does the C++ standard guarantees me that bar() will be called before foo::~Foo() ? Or is this the compiler/impl
When can an object of a class call the destructor of that class, as if it\'s a regular function? Why can\'t it call the constructor of the same class, as one of its regular functions? Why does the com
In my destructor I want 开发者_如何学运维to destroy a thread cleanly. My goal is to wait for a thread to finish executing and THEN destroy the thread.
I\'ve got a class (A) that accesses (indirectly via a static method) a static variable (an STL container) in another class (B) in its constructor and destructor.
I\'ve an object with a certain state. The object is passed around and it\'s state is temporarly altered. Something like:
What are the instances where you need to expli开发者_JAVA百科citly call a destructor?When you use placement-new is a common reason (the only reason?):