It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
I\'m looking for a way to quickly exit a C++ that has allocated a lot of structures in memory using C++ classes.The program finishes correctly, but after the final \"return\" in the program, all of th
If I have a class with an array of pointers to another class Vehicle : class List { public: //stuff goes here
In my W开发者_开发百科indows Form application when I close a form (which is derived from a base form), its FormClosing and FormClosed Events fire but destructor never fires off. It still keeps the mem
So I\'m a beginner trying to get to grips with operator new.开发者_如何学GoWhat\'s wrong with my destructor?
Can somebody explain why when c finishes construction, the destructor of b (member of c) is called, while d is destructed - as expected - when c\'s destructor is called ?
This question already has answers here: Closed 12 years ago. Possible Duplicate: Is it worth setting pointers to NULL in a destructor?
In the use of \"placement new\" it is suggested to call the cons开发者_Go百科tructor and destructor explicitly.
I have a question about how to use Dispose() and destructors. Reading some articles and the MSDN documentation, this seems to be the recommended way of implementing Dispose() and destructors.
I understand that derived class is type compatible with a pointer to its base class. In the given sample code, new bar object construction takes place calling foo::foo() followed by bar::bar(). In the