I\'m trying to learn GCC inline assembly on Linux (x86), and my first experiment was to try and implement integer overflow detection for multiplication.It seems easy enough, but it is having side effe
EDIT Public health warning - this question includes a false assumption about undefined behaviour. See accepted answer.
I have two display objects dispObj1, dispObj2. dispObj2.stage is null. (i.e. it is not added to stage anyhow)
Why in C# is Example A valid, compilable and will just wrap while examples B will not compile? A int val = 0;
I\'m writing a program that assigns prime numbers to each entry of a matrix and then I\'ll need to multiply some of them.
I need to deal with a counter that gives me ticks for my application. The counter is 32bits so what I need to know is how to deal with it when it wraps. for example:
In the following C+开发者_运维技巧+ code, 32767 + 1 = -32768. #include <iostream> int main(){
How does Java handle intege开发者_StackOverflow中文版r underflows and overflows? Leading on from that, how would you check/test that this is occurring?If it overflows, it goes back to the minimum val
In VBA you can Declare Sub Sleep Lib \"kernel32\" (ByVal dwMilliseconds As Long) to provide yourself with a sleep routine.
Does anyone have a detailed explanation on how integers can be exploited? I have been reading a lot about the concept, and I understand what an it is, and I understand buffer overflows, but I dont und