I made an application using boost.Asio using UDP multicast. I don\'t think the question is really specific to boost.Asio but to sockets programming in general, since boost.Asio\'s network facilities a
I have created structure : struct buffer { string ProjectName ; string ProjectID ; } buffer buf; buf.ProjectID = \"212\";
How can I send a multicast ping in .NET ? So that all computers 开发者_StackOverflowon the network respond ?Assuming you mean \"broadcast ping\" (I get the two confused All The Time, myself):
I\'ve got a computer with multiple NICs - and UDPClient\'s send method continually fails. Here\'s the code:
I have a code in which send multicast datagrams. A critical piece of code: uint32_t port; int sockfd, err_ip;
This following is a straightforward IPv4 UDP broadcast, followed by listening on all interfaces. sock = socket.socket(socket.AF开发者_StackOverflow中文版_INET, socket.SOCK_DGRAM)
I\'ve been asked to look into adding multicast support to a Java trading system but, to be honest, I don\'t have t开发者_运维问答he slightest clue what this could be for. Would this mainly be to allow
I\'m not sure how best to approach my problem. I have a service with runs on a remote machine with receives and process UDP packets. I want the service to be able to re-send these packets to anyone th
I\'m using multicast UDP over localhost to implement a loose collection of cooperative programs running on a single machine.The following code works well on Mac OSX, Windows and linux.The flaw is that
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