So I\'m making a simple multiplayer online applet game, and I was testing it using multicast UDP sockets instead of the typical client-server connection.This is not meant to be efficient or safe for t
I\'m writing a code to work through sockets in java. I\'ve created a multicast group to which anybody can join on the LAN. But the LAN has many different networks, operated by a router, and the multic
Ok, we do some brainstorming on a future project involving Zigbee PRO and the protocol interface cluster. Something like tunnelling a protocol (bacnet) IN the zigbee network.
I\'m develo开发者_运维知识库ping a simple Multicast networked program, and was just curious on the best class structure and OOD patterns that best suit a client/server or client/client network.My dile
In my application I have one MulticastSocket that joins 40 multicast IP addresses (On the same port).
I\'m trying to send a multicast to all network computers.I have my server set up on my computer and another computer on the network.When I send out the multicast message, the server running on my comp
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I am programming a multicast environment scenario. The source is sending the content to a multicast address say 239.0.1.1. on the other end a client wants to join this multicast address. The actual wo
I want to emulate multicast with socket.io I am开发者_如何转开发 used to BSD sockets where you save file descriptors in FD_SET, and iterate over them in an event loop to send() or write to them indiv
Is it a basic principle on reading multicast开发者_Python百科 data that if your application doesn\'t process