I\'m writing my own software rasterizer in Java, and I ran into some trouble with it... take a look at a sample image, please:
I am working with a 3D rendering of a large field containing various objects. My program views this field in perspective from a high point.
I customized my Eclipse for a special Latex Perspective and saved this perspective as \"MyLatex\". I even added shortcuts in my texlipse preferences, so that I can type \"tab\"+strg+space to insert a
Although the context of this question is about making a 2d/3d game, the problem i have boils down to some math.
I am working on a 3D flip control that can flip horizontally, vertically and开发者_如何学运维 can have any size and square or rectangular shape.
Imagine a photo, with the face of a building marked out. Its given that the face of the building is a rectangle, with 90 degree corners.However, because its a photo, perspective will be involved and
I am rendering textured quads from an orthographic perspective and would like to simulate \'depth\' by modifying UVs and the vertex positions of the quads four points (top left, top right, bottom left
Is there a开发者_如何学运维 way to turn off this mode?I must have clicked it by accident, and now it\'s getting really annoying.
I\'m playing around with css transforms and the equivalent filters in IE, and want to simulate perspective by transforming a 2d rectangle into a trapezium.
I\'m trying to perform a skew on an image, like one shown here (source: microsoft.com) . I have an array of pixels representing my image and am unsure of what t开发者_开发知识库o do with them.A much