I\'m hoping someone happens to have stumbled upon the following issue before. My Java application has graphics performance issues on Mac, so I made a simple test application (code below). When I run
I\'ve tried this: main = do hSetBuffering stdin NoBuffering c <- getChar but it waits until the enter is pressed, which is not what I want. I want to read the character immediately after user p
I use PHP to generate files of some special format, and I have decided to try the same thing with Ruby. To make a file with PHP, I use the following code:
I am using MediaPlayer to play a video in my a开发者_运维知识库pp. The video takes a while to buffer and the videoview is blank for that time.
I am just starting with cpp and I\'ve been following different examples to learn from them, and I see that buffer size is set in different ways, for example:
A decompression API that I am using has the following API: Decode(Stream inStream,Stream outStream) I\'d like to create a wrapper around this API, such that I can create my own Stream class which o
When I run, for example: print(\"[\",end=\" \") time.sleep(1) print(\"=\",end=\" \") time.sleep(1) print(\"=\",end=\" \")
What I wanted is printing out 5 dots that a dot printed per a second using time.sleep(), but the result was 5 dots were printed at once after 5 seconds delay.
I got a problem with IO not executing in order, even inside a do construct. In the following code I am just keeping track of what cards are left, where the card is a tuple of chars (one for suit and
I\'m working on an image processing application where I have two threads on top of my main thread: 1 - CameraThread that captures images from the webcam and writes them into a buffer