I am writing a simple chat server, and I want to keep it as simple as possible. My server listed below only receives connections and stores them in the clients set. Incoming messages are then broadcas
I am struggling to find any decent links to design patterns, best practice or good, basic architectural principles that should be used in building Actor-based apps. Those few that I know of are:
I have the following Scala code. import scala.actors.Actor object Alice extends Actor { this.start def act{
The Actor-model was defined in a 1973 paper by Carl Hewitt, but has been popularized by the Erlang language. I开发者_如何学Python believe the parts of Erlang that aren\'t self-hosted (written in Erlan
I would like to know more about the extent it is possible to control where each Scala actor is running. I happen to be in a somewhat particular case : high reactivity is desired, a good part of the co
Given the following code: class A extends Actor { def act() { loop { reactWithin(1000) { case _ => println(\"A Message\")
So I\'ve been playing around with remote actors, and I\'ve run into some difficulties with serialization exceptions. One of my message is an instance of a case class, which itself contains an instance
I have a high CPU/memory bound task that I would like my Scala program to execute in para开发者_如何学Gollel. So, I\'m using the Actors framework (using receive in a while(true) loop). I call the star
Closed. This question does not meet Stack Overflow guidelines. It is not currently acceptin开发者_C百科g answers.
Why can you have millions of actors in an application, but just 10开发者_StackOverflow,000 threads is too many? How is it that creating millions of actors is practical, but more than a couple threads