In a project, I\'m currently using a DataContractSerializer to serialize my data. And I\'d like to use Protobuf instead for performance reason.
Does anybody k开发者_如何学Gonows of a VS debug visualizer for the protobuf content?I for one don\'t, although one exists for wireshark if that helps.
My simple communication between C++ client and C# server got stuck after a message was serialized to socket (SerializeToFileDescritor).
I\'m trying to code a WCF service on Monotouch/Monodevelop for IOS. I was using standard attributes like [DataMember]/[DataContract] for my serializable object and [ServiceContract]/[OperationContract
Marc mentioned on stackoverflow that it will be possible in v2 of protobuf-net to use ProtoInclude attribute (or similar approach) to serialize/deserialize class hierarchy without a need to specify ea
This question is unlikely to help any future visitors; it is only relevant to a small geographic area, a specific moment in time,or an extraordinarily narrow situation that is not generally applic
Basically i want to pub/sub Protocol buffer messages over a tcp async socket. Are t开发者_StackOverflow社区here any open-source libs that pub/sub Protocol buffer messages over tcp?
I am new to network programming so I have a qu开发者_开发问答estion: is it safe to send an integer (let\'s assume 16 bit integer because 32 has issue with \"endianess\") in my case between C++ and C#
I am going to read messages that are stored consecutively in socket in C++ client that are sent from a C# server. I expect that I can read the size of a message like that:
I\'m using protobuf-net library to serialize some objects. I have a field [ProtoMember(3, DataFormat = DataFormat.FixedSize, IsPacked = true)]