I asked a question regarding returning a Disposable (IDisposable) object from a function, but I thought that I would muddle the discussion if I raised this question there.
How do I return a disposable object in my function to ensure that it works properly within a using block?In my function, I want to act on the disposable object and also account for errors, which compl
using (SqlConnection sqlConn = new SqlConnection(XYZ.Globals.ConnectionString)) { using (SqlDataAdapter adapter = new SqlDataAdapter())
I\'m pretty sure I know the answer but I\'m wondering if there\'s a way to define a global \"using\" directive in my C# projects so that I don\'t have to repeat the directive on top of every code file
As describe this article, about usage of using on IDisposable objects, it says one interesting words:
I have a class that includes an enum: class appearance{ // ... stuff ... enum color {BLUE, RED, GREEN}; };
I\'ve just finished reading \"C# 4.0 in a Nutshell\" (O\'Reilly) and I think it\'s a great book for a programmer willing to switch to C#, but it left me wondering. My problem is the definition of usin
Most of the research I\'ve done on the use of using declarations, including reading relevant sections of various style guides, indicates that whether or not to use using declarations in C++ source fil
When it comes to using statements in C# (not to be confused with using directives that import namespaces), Visual Studio doesn\'t indent single-line code that follows if no braces are employed. This i
Note: Object Lifetime RAII not using/with block scope RAII It seems like its possible using an extra gc category, short lived objects(check gc category somewhat frequently), long lived objects(check