I\'ve been trying to implement a background thread in my app to do the long haul, hard graft uploading stuff.
I\'m working on a game sim and want to speed up the match simulation bit. On a given date there may be 50+ matches开发者_如何学Python that need simulating. Currently I loop through each and tell them
this is my first question here, so excuse me if I made any mistakes! In my iPhone project I have a method running in a thread which takes a long time to execute (that\'s why it runs in a thread).
Drawing/painting should always be done on the GUI thread otherwise deadlocks can occur!... How do you determine if a call may cause unsafe painting off of the main thread for iOS?
I have an OpenGL view that renders a 3D model. It is a basic modification on Apples EAGLView. This view is added to a controller\'s .view and displayed with presentModalViewController: . I would like
I am trying to setup an NSInovcation system to launch selectors into background threads using performSelectorInBackground: - So far everything is successful when running the system on instance methods
I need to find a way to enumerate all my iPhone application\'s active threads. This is strictly for debug purposes. Private APIs, if any, are welcome as well. I know I can see all the current threads
The basic idea I开发者_开发知识库 have is to click on one button and enter an infinite loop. I plan to click on another button to stop and get out of this loop. Trouble is once I get into the infinite
I am currently working on a project where I request and parse multiple html sites in a controller. To give some feedback to the user I have created a second view, which gets displayed during processin
I have a problem in my code. I want to launch the thread but when it is launched they can\'t start a NSTimer istruction.