How do I retrieve images asynchronously and put it on UIImageViewin iPhone programming ? Till now I was doing it synchronously, but the delay in retrieving the images is mor开发者_开发技巧e, hence I w
I have been wo开发者_C百科rking on an application in Xcode for a while now and had previously detected a lot of memory leaks using Instruments. Fast forward a few months and I have added threading to
If I try to parse single HTTP URL, it will be done quic开发者_如何学编程kly. But if I have to parse four different URLs at application launch, is it feasible to use NSThreads and NSOperation queue.
I have a piece of code that calls a method (i.e. processRege开发者_如何学JAVAx) which is from a 3rd party library, regexKitLite, that runs a regex match on a bunch of data. I am running this method in
I\'m running 2d animations at 12fps in separate threads(2 to 5). Each thread display image at the specified time at specified location by \"performSelector:withObject:afterDelay\"
I\'m just trying to close an NSPanel after a couple second delay, but I can\'t get my NSTimer to start. It will fire if I explicitly call the fire method on it, but it will never go by itself. Here\'s
In my iPhone app, I have to perform function constantly in background. For that I think I will have to use NSThread to call the function and keep it executing in background.
I\'ve this bit of code: - (IBAction)registerAction:(id)sender { [NSThread detachNewThreadSelector:@selector(registerThread) toTarget:self withObject:nil];
By default an object returnd by method alloc or copy has retain count equals to 1, so you have to release it by yourself.
I\'ve a big headache with the topic. I\'m working on an application that needs to poll a webserver regularly, in order to check for new data. Based on the returned information, I wish to push a local