So far my apps have been pretty simple, but now I\'m finding I need to run a process on a separate thread, so this is an xCode 101 question as开发者_如何学Cking how I do that.
I have a processing thread that I use to fill a data buffer.Elsewhere a piece of hardware triggers a callback which reads from this data buffer.The processing thread then kicks in and refills the buff
I\'m wondering if I\'m able to time a thread to be executed repeatedly (like when using the scheduledTimerWithTimeInterval method in NSTimer).. I have a view controller, where there is a method I want
I am trying to perform thread operation in my project. The things are getting worked but I am getting NSAutoreleaseNoPool(): Object 0x66ad9d0 of class NSConcreteMutableData autoreleased with no pool i
I\'m successfully making a ASIFormDataRequest using the below code. //get groups if (![self queue]) { [self setQueue:[[[NSOperationQueue alloc] init] autorelease]];
I\'ve been searching for and attempting to program for myself, an answer to this question. I\'ve got a secondary thread running inside my mainView controller which is then running a timer which count
In my app I want to make un update of my database when I press a button. Because it takes some time for this job and not to freeze the hole app I decided to use NSThread.
I created some test code for NSThread and Grand Central Dispatch (GCD): - (void)doIt:(NSNumber *)i { sleep(1);
in my iPhone 开发者_StackOverflow中文版app, I have used 2 threads. Both functions differently in different class. On particular condition I want to pause particular thread so I have used
My application processes audio in its own thread and uses AudioUnits to play the buffers. When my app enters the background I start to hear quiet a few glitches from my audio.