I am changing our build system in order to handle cross-compiling and packaging. It is a common thing to ship dependencies\' DLLs but CMake\'s FindXXX modules(./configure checks) don\'t provide the p
Some friends and I wanted to develop a game. Any language will do. I\'ve been programming in C for years, but never wrote a game before. One of us knows SDL a little bit. It would also be a nice excus
I\'d like to set up a cross-compilation environment on a Ubuntu 9.10 box. From the documents I\'ve read so far (these ones, for example) this involves compiling the toolchain of the target platforms.
I\'m trying to setup Boost 1.42 in our system. I need Boost to compile for the regular x86 architecture with gcc and I need cross compilation for an ARM processor of Texas Instruments.
Will I have to use the crosstool that cygwin provides to make the libX11.so, libGL.so, and libGLU.so libraries using their respective source code? Or do you know where I can find them compiled already
I am playing around with a PXA270 Xscale development board (similar to the Gumstix), and was provided a cross compiler, but it is GCC 3.3.3.I would like to lea开发者_StackOverflowrn how to build my ow
According to a recent blog post by Allen Bauer: As we’re working on Fulcrum, the next RAD Studio release with a focus on
I am currently using a GCC 3.3.3 based cross compiler to开发者_运维问答 compile for a Xscale PXA270 development board.However, I was wondering if there are other Xscale compilers out there that run on
I get to the very last linking command (the actual executable is being linked) but i get a BUNCH of undefined symbols (and they\'re in cpp and look so scary to me, a simple c programmer)
I\'m cross-compiling an application, but linking blows up with an error that it \"cannot find /lib/libc.so.6\".