Having spent some time playing around in Haskell and other functional languages, I\'ve come to appreciate the simplicity of design that comes from describing problems in general terms. While many aspe
I’m looking at ways to improve the consistency, brevity, and readability of some code in the application I’m working on.The starting code looked something like this:
I\'m looking for a Scala library allowing for datatype-generic programming (like Scrap开发者_Python百科 Your Boilerplate, for example). A list of libraries with appropriate links and short description
In my application I have lots o开发者_如何学Cf different data types, e.g. Car, Bicycle, Person, ... (they\'re actually other data types, but this is just for the example).
I have an arbitrary STL container C, which contai开发者_如何转开发ns elements of an arbitrary type T.I want to create an std::vector that has a copy of all the elements. What is the cleanest way to do
type TParent=class public member1:Integer; end; TChild=class(TParent) public member2:Integer; end; TGArray<T: TParent>=class
Some of the disadvantages would be its syntax is comp开发者_StackOverflowlex compiler generates extra code
I\'m creating a generic list class that has a member of type Array(Array of ). The problem is the class destruction,because the class is supposed to be used for types from byte to types inheriting TOb
The questions are in bold, for those that cannot be bothered reading a question in depth. This is a followup to this question. It is to do with the initialization semantics of static variables in fun
I am pretty new to Haskell (still working on totally understanding monads).I have a problem where I have a tree like structure