The SKProductsRequestDelegate has one single method: - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response
I am trying to put In App purchase in my application. I had setup a consumable product which was working fine in Sandbox environment. Now i just made a new product which is non-consumable with new pri
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
I\'m creating an in-app store for a few built-in features for my iphone app.Apple\'s documention recommends using the Application Preferences for storing this, but another question in this forum sugge
This question is for those familiar with implementing the iphone in-app store functionality. The app I\'m building has only built-in features that are unlocked when features are purchased.Further, an
this is my situation: I have an app of which i want to add in app purchase. I created an update version of the app. I uploaded a binary and rejected.
无聊S啊 开发者_高级运维2022-04-06 03:14 420不知道,490要1200多
I开发者_StackOverflow社区s there a programatical way in which an In App purchase is refunded back to the user?
I\'m porting an app with in-app purchase functionality from the iPhone to the iPad, but the simulator doesn\'t handle any StoreKit calls (they fail immediately with a warning). Since there are no iPad
I am trying to develop an application which uses storekit api. The document (Store Kit guide) suggests that the api will not work on a simulator. I found out that memory leaks will not be able to work