I\'m working on an android game and am currently busy with a gamecamera type of component. The best method seems to be translating the canvas (possibly with a matrix) to move the entire canvas to act
I am testing a mobile site with 2 iPhones. When I rotate 1 into landscape mode, the text resizes (desired). When I rotate the other into landscape mode, the text does not resize (not desired)
I am designing a website using the CSS fluid layout (based on adaptive/responsive web design) So I would not give anything as fixed value i.e. in px (only use %)
I want to create a empty viewport(layout:border) first, then add items to it, finally render and show.
This may sound really obvious but how can I find the points along the edge of the screen in order to 开发者_C百科know if a moving object has hit the edge of the screen.
I\'ve got a solution for keeping a sidebar in the viewport as you scroll up and down the page. Problem comes in when the sidebar is longer than the content area, and you keep scrolling you get this ji
I am developing an opengl app on android. I have tried the basic tutorials before starting this. I tested my app on phone and tablet. On phone the viewport is setup to fill the screen but on tablet 开
sample page: 256.cz/test/ with code: meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, target-densitydpi=device-dpi\"
Lets say I have atag and in the CSS, I define it as having a bacground image of 1px wide, with repeat-x...Also f开发者_StackOverflow社区or this body, I do not define or give any width..
I am preparing to start on a C++ DirectX 10 application that will consist of multiple \"panels\" to display different types of information.I have had some success experimenting with multiple viewports