I\'m working on as small game for class and was wondering what is a easy way to handel level configuration files. Like object placements , names, etc.
I\'m trying to persist user settings to a configuration file using ConfigurationManager. I want to scope these settings to the user only, because application changes can\'t be saved on Vista/Win 7 wi
I need my program to create and edit a config file, which would contain information about set of objects, and than rea开发者_StackOverflowd it at every execution. Is there some sort of guideline for c
I am using a properties File to store some configuration properties, that are accessed this way: @开发者_运维问答Value(\"#{configuration.path_file}\")
We are using Spring security in our application with support for username / password based authentication as well as Open id based authentication.
I read a xml file (myConfig.config) and provide it as an input to a CLR method. When I make changes开发者_如何学Go to this xml file, it doesn\'t seem to be recognizing it. When this line throws an err
I need to split my unity configuration into n different files so i ca开发者_如何学Pythonn select it some of those files into the same unity container??OK. It\'s too late but I could answer.
I know I can have 1 parent element and 1 child element in my own custom app.config section like so: <sectionGroup开发者_JAVA技巧>
I have a large c开发者_开发百科onfig file (user) that i needed to go to the right location and have some default values.
In my project I have a Windows Service and a WCF Service doing some actions on the same folder on a computer. The location of that folder will be given by the user within an app.config file that is in