I am trying to animate the main window, changing the width and the height. I use a DataTrigger in the main window style to change it but when I run it first triggers the width change and then the heig
I have created a custom control which has a style defined for it in themes/generic.xaml. The co开发者_StackOverflow中文版ntrol defines some additional RoutedEvents. For these events the style, or any
I\'m working on a wpf c# app and I have a question. I have a storyboard which at the end sets the property of a grid to Visibility.Visible.
I\'ve got a WPF app that has a listbox which I\'m trying to apply some mouseover effects to. It all works fine when I use simple Setters to change the background color on mouseover/selection, but I fi
I would like to have an item\'s width shrink on a click of a button. Right now I have two objects basically, when you click the button on objectA, a storyboard starts that rotates it around the x-axi
I made already a few simple games: enter a level, get up to the end, continue to the next level. But I\'m still wondering how \"real\" game developers create games with a story.
Why does Storyboard.SetTargetName works but Storyboard.SetTarget does not? Here xaml - <Grid Grid.Row=\"0\" ClipToBounds=\"True\">
Let\'s say we have a XAML code like this: <Style TargetType=\"{x:Type ListBoxItem}\"> <Setter Property=\"Template\">
I have six different objects with their own Visual State Managers. The Focused state of each object is the same. I want to define a single Focused State Storyboard resource开发者_如何学C and reference
Background: I have a WPF UserControl (MainControl - not shown in code below) that contains another one (called MyControl in the code below).