I need to create a water-like surface in XNA, viewed from above. Like this : http://www.youtube.com/watch?v=Nr42AG1aPAY
How do I change the thickness of lines when drawing line li开发者_StackOverflow中文版sts using Direct3D?
i want use a specific customized algorithm to gene开发者_开发知识库rate mipmaps for some renderable textures (R16F & RGBA16F).
My renderer used to render geometry with the old fixed function stuff using glBegin/glEnd. After switching it to 开发者_如何学运维use vertex arrays via glVertexPointer et. al., my Cg shaders stopped s
老少皆宜程 2022-07-07 08:13 开发者_Go百科 workermansumanqian 2022-07-07 08:24 开发者_如何学Pythonswoole 目前bug比较多,workerman稳定性好
I\'m making a game where the game\'s size varies, so I want to make my own shadows. The api i\'m using can fill开发者_运维技巧 rectangles, make ellipses, horizontal lines etc. And supports rgba. Given
I\'m trying to build an extensible program where users, among other things, can build their own shader effects.
Do someone know how to get glsl shaders work in gtk-opengl window? With glut all glCreateProgram etc. functions works, but when I tried to put the same gl code into pygtkglext window, its complaining
I\'m looking for the simplest, easiest and fastest technique to render 2D textured quads with per-pixel normals.
I\'m playing with shaders in openGL using Processing. I\'m pretty noob at this and a bit lost. I found this thread that has an example on how to use GLSL shaders in Processing.