I migrated an on-going project from Xcode 3 to Xcode 4. The ad-hoc build by LLVM 2.0 compiler crashes on iPod Touch 2G (iOS 4.2.1), but works well on iPad (iOS 4.3). Thi开发者_如何学运维s never happen
I am compiling mplayer with llvm-gcc-4.2.1. With \'-O1\' (which disables link time optimization), the program successfully compiles and links.With \'-O2\' or \'-O1 -flto\', ld complains of undefined
could you suggest if that\'s possible to access LLVM JIT API from the pro开发者_如何转开发gram being executed? My goal is to be able to manipulate(add/update/remove) classes, methods and data on the f
Compiling my project on new xcode4 using llvm 2.0 compiler I get a strange error coming from standard <sqlite3.h> header. Problem is with the following line:
I\'m evaluating different possibilities for a custom VM, and I left out LLVM from another question. Since I\'m still working on the evaluation of embedded language VMs I can\'t test/check this myself
Could someone point out the differences between the open64 and llvm? I know that the open64 uses whirl IR which has 5 stages and differs a lot since each stage lowers significantly the code to the ma
Before I spend time and money downloading Xcode 4, can开发者_运维知识库 anyone tell me whether it comes with a version of gcc (or any other compiler, e.g. LLVM) which supports the AVX instruction set
I seem to be getting a new error when using LLVM Compiler 2.0, which I haven\'t had before. I have a protocol called DTGridViewDelegate defined as:
The LLVM compiler toolchain has a gcc that is compatible with normal gcc. The advant开发者_开发技巧age of using llvm-gcc is that is goes to an arbitrary target, meaning normal gcc will say no such tar
I\'ve been working through a tutorial on writing compilers with Flex, Bison, and LLVM (http://gnuu.org/2009/09/18/writing-your-own-toy-compiler/), and attempting to compile the final binary fails with