Apple is pushing LLVM and Clang a lot. Rumors say it\'s because Apple wants开发者_开发问答 to drop GCC (due to problems with GPLv3 license), and switch to Clang.
For some reason, this information is difficult to come by. We\'d like to start using some of the C++0x features that are available in most compilers.But we are held back a bit by XCode 3, since it on
I just tried out the latest LLVM and Clang trunk versions. They compiled without a single warning out of the box, but I\'m having trouble linking a Hello, World! example. My code is
Which linker do I use for Clang? If I use Clang or GNU linker (ld) as the linker, I get massive amounts of errors as if I didn\'t link with the standard library.
In Xcode using LLVM 2.0, when I put the line using namespace std; in my C++ code, I get this warning:
I tried to compile this snippet of C++ code: void FuncTest() { int* a = new int; int* b = new int[2]; } Using:
This is similar to another question that wasn\'t开发者_开发问答 really answered: Xcode 3.2: Build & Analyze never finds any issues
I\'ve been playing with clang a while, and I stumbled upon \"test/SemaTemplate/dependent-template-recover.cpp\" (in the clang distribution) which is supposed to provide hints to recover from a templat
W开发者_高级运维hat\'s Clang\'s equivalent to #pragma message as used in GCC and MSVC?I\'ve brought this up on the Clang mailing list, and it\'s in discussion now. It\'s subsequently been implemented
After building CLang on the linux environment I tried to build it on Windows using Visual Studio. Everything went right but when I tried to compile this classic Hello World! program