I am having trouble getting correct frustum culling to work. I got开发者_StackOverflow a great suggestion from someone about AABB point testing and it works great but I have gotten to the point where
I am rendering an old game format where I have a list of meshes that make up the are you are in. I have finally gotten the PVS (regions visible from another region) working and that cuts out a lot of
I have a 3d moving box an开发者_JS百科d a stationary box. I can detect collisions ok but now I would like to slide the moving box against the stationary box as a collision response. For this I need th
I am sorry if it seems a silly question to you, but I have been dealing with some problems in my android project and my client constantly refers to the term bounding box. Ca开发者_高级运维n someone pl
How can I get sizes of each glyph of the string in pixels? I use CGFontGetGlyphBBoxes to get a bounding box of each glyph in string and get following values:
Benefits of SPATIAL over BOUNDING What are the benefits of using a SPATIAL query rather than a simple MySQL query that utilised a bounding box?
I know that most开发者_运维百科 people will view this question and point me to Google Geocode - but I\'m looking for a mathematical formula that allows someone to take a Lat/Lng point and see if its i
I want to check a view frustum against the axis aligned bounding boxes of some objects, to check roughl开发者_StackOverflow社区y whether those objects are in the field of view or not. Speed is not a b
(first off, just to be sure, a hexagon is a polygon with 6 points, think honey-comb or Civilisation 5)
I\'m playing with a Haskell Raytracer and currently use a BVH implementation which stresses a naive binary tree to store the hierarchy,