I have seen many explanations on when to use forward declarations over including header files, but few of them go into why it is important to do so.Some of the reasons I have see开发者_开发百科n inclu
I have a cyclical redundancy circular depende开发者_高级运维ncy between two classes in my project, StatusEffect and BaseCharacter.
Sorry I\'m new to templates and I searched a lot, but I can\'t find a solution how to declare forward a template of template (of a class).
I am writing a C++ header in which I define a class A { // ... }; that I would like to hide from the outside world (because it may change or even be removed in future versions of this header).
Lets say I have something like the following: a.hpp: class B; class A { private: std::unique_ptr<B> b_;
I have read how to make a pointer to a normal class and use it inside the class difinition: type PExample = ^TExample;
I\'m just beginning with C++, so I\'m looking some code to learn. I found this code fragment in a Breakout game.
I have the following code, but the compiler says sender_wrapper is undefined, even though I forward declared it. Can I not do a forward declare of a struct? (compiled with VS2003)
I\'m well aware that the general rule of thumb is you should only import what is necessary—base class interfaces, protocol interfaces, etc.—for a class to compile and use @class for everything that
I\'ve been looking at the Fear SDK for my university project, but have noticed some code like so: Foo.h