Background: I use a ton of NSDictionary objects in my iPhone and iPad code. I\'m sick of the verbose way of getting/setting keys to these state dictionaries.
In general, I want warnings of unsigned vs signed. However, in this particular case, I want it suppressed;
I\'m starting a new BREW project, and I\'d like to compile with Warning Level 4 (/W4) to keep the application code nice and clean. The problem is that the BREW headers themselves don\'t compile cleanl
In Flash Professional CS4, I get \"migration issue\" warnings when I use mouse/keyboard input handler names such as onMouseDown, onKeyUp, etc., even though I have added event listeners for them. These
I tried to suppress a particular FxCop warning for a metho开发者_Python百科d defined in an interface by adding SuppressMessage attribute to the method. But the warning still appears. I know the Suppre
I am refactoring java 1.3 legacy code, around 700 classes. Due to the lack of generics in this code I see currently thousands of warnings, which of them should I simply disable? I don\'t wan\'t to dis
I have a p开发者_JS百科roject that uses log4cxx, boost, etc. libraries whose headers generate lots of (repetitive) warnings. Is there a way to suppress warnings from library includes (i.e. #include &l
In Java, if you import a deprecated class: import SomeDeprecatedClass; You get this warning: The type SomeDeprecatedClass is deprecated
I have a CPP source file that uses #if / #endif to compile out completely in certain builds.However, this generates the following warning.
With PMD, if you want to ignore a specific warning, you can use // N开发者_Go百科OPMD to have that line be ignored.